Quick Tip Tuesday: Oops Function Options
If you’re anything like me, then the OOPS key is probably your favorite key on the desk. Because the OOPS option is actually fairly processor intensive on the console, you might want to think about optimizing your settings.
Pressing the SETUP key will take you to the Setup menu, where you will want to locate the “Oops Settings” option on the right side of the screen under “Misc.” Here are your options:
GENERAL (Enabled vs. Disabled)
General Enabled: Allows you to use the OOPS functionality to undo errors you made in your Commandline.
General Disabled: Turns all OOPS functionality off.
Oops for Views: Lets say you hit the wrong View button, well if Oops for Views is Enabled, you can simply hit OOPS to go back to your old screens.
Oops for Programmer: Enabling this option extends your Oops functionality for fixture editing to include selections/deselections in the Fixture Sheet along with attribution activations.
Ever wonder what that whole note at the bottom regarding “loud environments” is all about? Well, it has to do with the line above it regarding permanent hard disk access. Having permanent hard disk access in an environment with a lot of vibrations is very very difficult to pull off because of the mechanics of your basic HDD. In some clubs, operators would find that the vibrations were causing so much trouble that the console’s speed would drop significantly. Turning off OOPS functionality releases the permanent access resulting in a much faster console. If you’re in a quiet theatre, this won’t be a problem for you. Also – if you have a grandMA2, this also won’t be a problem because you’re lucky enough to have a Solid State Hard Drive!
So, which options are best for you if vibrations are not an issue? It’s up to you, but I like to use General: Enabled and Oops for Programmer: Enabled leaving the Views option Disabled. This isn’t cause I never hit the wrong View button – believe me, if there’s a contest for hitting the wrong keys, I could probably go Pro. It’s just that it’s too easy to simply hit the correct View Button afterwards!
Quick Tips are exactly what the name should imply. We’re adding these to our blog in an effort to help programmers and operators of all levels. If you’d like to suggest a Quick Tip, drop us a message on this blog, or on our Facebook page, or even via Twitter.
This entry was posted on Tuesday, June 22nd, 2010 at 12:16 pm and is filed under MA Series 1 Consoles, Quick Tip Tuesday. You can follow any responses to this entry through the RSS 2.0 feed. You can leave a response, or trackback from your own site.