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Quick Tip Tuesday: Making Effects Using Presets in grandMA2

This week’s Quick Tip comes from Aron Altmark, aka “Aron the Intern.”

The grandMA2 incorporates a very powerful effects editor that allows the user to make effects of all shapes, sizes, and levels of complexity quickly and easily. You may have played with this effect editor already, but in this week’s quick tip we’re going to talk about using presets within effects. While you may be used to building effects using Value 1 and Value 2, we are going to build our effect using presets as the referenced values. This way, updating presets also updates your effects! Yay, easy!

You can open the Effects Editor by pressing Edit and then touching an effect space in the Effects Pool (or typing Edit Effect in the command line). You will add lines to your effect here—adjusting the quantity of fixtures affected, desired attribute, mode, rate, value ranges, phase, width, and modifiers.

While you can use presets with any attributes, for our purposes here let’s say we want to make a Pan/Tilt effect. It will bring our lights from a band wash up and out to the audience in a nice smooth bally. Add two lines to your effect, one using Pan and one using Tilt as attributes. Note: Be sure to have your desired fixtures selected while creating lines—you should see the desired number of fixtures in the “Quantity” column on the left. If not, make your fixtures active in the programmer and press “Take Selection”.

Once you’ve added lines for Pan and Tilt and given them an appropriate rate (for a starting rate with pan/tilt effects, try 0.2 Hz or 12-15 BPM)—tap Edit Effect Line on the right-hand side of the screen. Underneath the bars for Value 1 and Value 2, there are buttons that say “Value 1 Simple”. Tap these until they say “Value 1 Preset” & “Value 2 Preset”.

Now, when you tap in the empty bar for the value, you can select your starting and ending position presets for your effect values. From here, select your desired waveform, adjust phase & width, and you’re good to go! When you look at the lines of your effect now, you will see the presets being referenced as values. Start your effect by double tapping the name of the effect in the Effects Pool and look at your pretty swoopy effect.

Note: When making effects that reference presets using Pan/Tilt and ColorMix, be sure to add lines for all parts of that attribute. Pan/Tilt must have two lines, one for Pan and one for Tilt, while a ColorMix effect must have one line for each color (three total for CMY/RGB). In the case of ColorMix effects using presets, each line has to be identical in all aspects, and all lines must reference the same presets.

Protip: Use Joe’s favorite waveform, PWM (pulse-width modulator) for the most control over your effect. With this one, you can also play with attack and decay times, giving your effect some added punch—good for smacking ravers in the face with effects.

Quick Tips are exactly what the name should imply. We’re adding these to our blog in an effort to help programmers and operators of all levels. If you’d like to suggest a Quick Tip, drop us a message on this blog, or on our Facebook page, or even via Twitter.

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